DHG INTERSTELLAR HORIZONS EUROPE 2025

I’ll be touring with Dødheimsgard family this October doing guitars and choirs.

21 – Paris, Backstage by the Mill. FR
22 – Hamburg, Logo. DE
23 – Leipzig, Hellraiser. DE
24 – Essen, Turock. DE
25 – Weinheim, Cafe Central. DE
26 – Maastricht, Samhain Festival. NL

First show —> PARIS
https://www.facebook.com/events/1069346057923307
Tix –> https://tix.to/WinterSgard-Paris-2025

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Darkwoods about Call of the Void soundtrack

There are soundtracks… and then there are sonic rituals…
For “Call of the Void”, the talented composer and multi-instrumentalist NHT (As Light Dies, Garth Arum, Deemtee…) channels his most shapeshifter persona, Asciimov, to deliver something far beyond “background music”, he’s excavated the raw frequencies buried beneath Quake I and Quake II’s fractured code… the result? A score that bleeds industrial drones, stuttering signals, tectonic low-end rumbles and moments of eerie silence, the perfect soundtrack for wandering through abandoned alien temples where time no longer applies…
Just like he did with his debut score for the mod BlooM, where he warped and fused the iconic soundtracks of Doom II and Blood, this time NHT has reimagined the sonic DNA of Quake I and Quake II, twisting and layering them into something darker, stranger and more evocative… the music mutates with the world… deepening as the void expands…
We’re proud to announce that the official soundtrack for “Call of the Void” will be released on CD by DARKWOODS in a brutal, custom-crafted edition inspired by classic Quake imagery… expect an ultra-limited pressing, premium materials and packaging that looks like a blood-soaked datachip pulled straight from a forgotten Strogg lab… follow us here and on our website, full details dropping very soon…
Still hungry for more? We’ve got you… check out this brand new preview of the wicked mod, an atmospheric dive through its corrupted worlds, showcasing environments, creatures and mood… all backed by a killer early version of one of the tracks from the original Asciimov OST. This raw, primal mix sets the tone, but the final, full-powered version is being saved for the upcoming teaser, where the Void will hit even harder. This is what corrupted Quake sounds like, where horror, awe and glitch merge into one!!
 
What happens when the ancient horrors of Quake I are twisted into the cold machinery of Quake II?
“Call of the Void” is an ambitious new mod for Quake II Remastered, a massive crossover between Quake I and Quake II, developed by members of the BlooM Team and Rest in Pixels as a spiritual (unofficial) expansion to “Call of the Machine”, probably the most acclaimed expansion ever made for Quake II Remastered…
The story picks up right where that journey ended, with “The Machine” cast into the abyss, until a voice echoes in the void, it’s Vadrigar, offering a deal: freedom, in exchange of cosmic vengeance…
The Strogg have committed the ultimate heresy, twisted versions of Quake I’s nightmarish creatures now march as abominations serving a new Strogg agenda. Your mission? Destroy them, tear through a collapsing dimension where the realities of Quake I and Quake II violently collide, and unleash divine retribution upon those who dared profane the old gods. Yeah, “Call of the Void” isn’t just a mod… it’s a dimensional rift!!
But what truly binds this madness together is the sound… and who better to take charge of the soundtrack than NHT / Oscar Martín Diez-Canseco (As Light Dies, Garth Arum, Deemtee…), one of the most inventive minds in underground game music, through his most radical project yet: Asciimov. The score is a brutal, discarnate descent into metallic ambience, industrial dread and shifting frequencies, carved from broken geometry and data corruption… and yes, a physical edition is already in the works to be released by DARKWOODS
“Call of the Void” launches soon (very soon) for PC… in the meantime, check out the official announcement and watch the fantastic trailer featuring several excerpts from Asciimov’s killer soundtrack!!
The Void is waiting and, this time, it sounds different…

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Joining Ereb Altor as bass player in December

On December 5th, I’ll be joining Ereb Altor (Viking Black Metal from Sweden) on stage in Madrid at Sala Revi Live.
Due to scheduling conflicts, Björn won’t be able to make it to this show, so I’ve been invited to handle the bass for this special occasion.
It’s an honor to step in and be part of the Ereb Altor family, even if just for one night.
Looking forward to this epic night — see you in Madrid!
🎟️ Tickets at: www.entradium.com
Ereb Altor

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Keltika Hispanna on stage this July 12th at the Tribus Festival

🎻 Exciting news!
I’ll be joining Keltika Hispanna on stage this July 12th at the Tribus Festival, a unique celebration of music, nature, and ancestral spirit.

The festival will take place across several beautiful villages in Burgos, Spain — Tubilla del Agua, San Felices del Rudrón, Sargentes, and one more location still to be confirmed — from July 11 to 13.

Expect an unforgettable weekend of rituals, concerts, and tribal energy in the heart of the Iberian wild.

More info and tickets: https://tribusdeliber.com/
See you there!

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New video from Call of the Void – Expanding the soundtrack

Here’s a new video from Call of the Void, the Drugod’s mod I’m working on that blends Quake 1 and Quake 2 into a single twisted experience. This one is more of an atmospheric tour through some of the maps, showcasing environments, creatures and mood — all accompanied by another piece of the original soundtrack I’m composing.
Just like I did with BlooM —where I fused and warped the soundtracks of Doom and Blood— here I’m reimagining the music of Quake 1 and Quake 2, twisting and layering their identities into something new: darker, stranger, and more evocative. The music grows with the world — evolving as the void deepens.
Hope you enjoy this new glimpse.
More to come soon!

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Dødheimsgard Inferno and Roadburn shows

I’m not usually the type to write these kinds of posts, but I feel I must.
Because I don’t want to seem like any of this has passed me by without meaning, or that I’m ungrateful for the beautiful things that have happened to me lately. Quite the opposite: I’m overflowing with gratitude and emotion, and I need to share it.
I’m still trembling after yesterday’s concert with DHG/Dødheimsgard Official at Roadburn Festival
Three days ago we performed in Oslo at INFERNO METAL FESTIVAL NORWAY and yesterday we brought last album «Black Medium Current» to life on one of the most breathtaking stages I’ve ever set foot on. The sound, the technical crew, the setting — everything was pure magic.
I had the immense privilege of singing backing vocals alongside my beloved Demonia Cristulcia , supporting and wrapping Yusaf Parvez voice, and playing the violin.
On stage, we stood as two flanks: the Spanish choral section on the left, and our wonderful Greek brothers on synths to the right: Pavel Ahouio and Vasily. There was an unspoken understanding between us, a beautiful complicity that transcended words and made the whole performance feel deeply connected and alive.
We spent long days rehearsing in Oslo: intense, beautiful, and soul-stirring sessions, not just musically, but personally. The conversations, the laughter, the silence, the mutual respect… those are memories I’ll carry with me forever.
Black Medium Current, although some may perceive it as a more accessible or straightforward album compared to what DHG has done before, is in fact an extremely complex and dark piece of work. It’s filled with raw, experiential nostalgia — a kind that feels real, lived, and haunting. I know from many people who truly connect with it that this is not an isolated feeling. Its depth is vast, layered like an onion — each listen reveals something new, like a plunge into the unknown. If you haven’t fully connected with it yet, I’d say: give it more time. It absolutely stands alongside DHG’s other albums in excellence, and perhaps even expands the emotional spectrum in ways that only become clear over time.
Together, we made many in the audience cry — and we cried too, overwhelmed by the emotional force of performing Black Medium Current in its entirety. Learning Norwegian to be part of this made the connection even deeper.
I want to thank every single person involved, and especially tag Yusaf Parvez and Cam for giving us the chance to feel useful, to show what we can do, and to be part of something greater than ourselves — a shared purpose: to stir hearts, bring tears, and remind people how powerful music can be.
And luckily… this is not the end. We continue next week in Barroselas, Portugal With full hearts, with all our energy and voices recovered,
and eyes still shining.
You can imagine a sentimental affection for the dying creatures of your childhood stories in Deemtee's experimental black metal landscape.
JVB
Scream Blast Repeat

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Review of HON2 OST by Core and Co

"La mise en son, qui met particulièrement en avant les éléments rythmiques, est impeccable". Note: 9/10
Xuaterc
Core and Co

https://www.coreandco.fr/chroniques/asciimov-hands-of-necromancy-2-10130.html

Asciimov est l’avatar de NHT (As Light DiesDeemtee et depuis peu Void) pour créer de la musique liée au monde du jeu vidéo. J’avais déjà eu l’occasion de vous parler de son premier album, Bloom OST, bande-son du mod crossover entre DooM et Blood. On reste dans le domaine du FPS (First-Person Shooter) pour sa deuxième sortie, puisqu’il s’agit de la bande-son composée pour Hands of Necromancy 2, publié par le studio français HON Team en septembre dernier. Je n’ai pas eu l’occasion d’y jouer, ni personne dans mon entourage, qui compte pourtant quelques gamers. Le jeu plonge le joueur dans un monde de dark fantasy avec des graphismes rétros, un peu dans la veine de ceux d’Heretic. La musique du premier épisode, en 2022, avait été composée par Luke Jansen, un artiste bien connu dans le monde du jeu vidéo.

La musique est composée et interprétée presque exclusivement par Oscar Martin, qui s’est chargé des instruments traditionnels du Metal, mais aussi de l’accordéon, de la flûte de montagne, du charango, du tambourin, du violon, des bois… ainsi que de tous les aspects techniques (production, mixage, mastering). Quelques invités viennent prêter leurs voix pour délivrer des chœurs inquiétants ou des lignes de cornemuse. La mise en son, qui met particulièrement en avant les éléments rythmiques, est impeccable. La musique, foncièrement médiévalisante et orchestrale, colle parfaitement à l’esprit med-fan du jeu. Comme je l’écrivais plus haut, je n’ai pas eu l’occasion d’incarner Acheron ou Phaedra, les deux héros (au choix), mais cette bande-son semble bien retranscrire les atmosphères de Hands of Necromancy 2. On imagine sans peine les pérégrinations des deux sorciers explorant des cryptes humides, affrontant des créatures malfaisantes ou une scène de boss épique.

Pour autant, Asciimov a pris soin de construire cet OST à la manière d’un album plus traditionnel. Par exemple, le titre « Mire of Secrets and Mysteries », placé au milieu, peut être vu comme l’un des points culminants des ambiances. Je ne suis pas un grand adepte des musiques de jeux vidéo habituellement, mais celles de Diablo II, par Matt Uelmen, ou du premier Witcher, par Paweł Błaszczak et Adam Skorupa, ne me semblent pas éloignées. Pour l’occasion, l’Espagnol ne s’est pas contenté des styles variés qu’il pratique habituellement. Il mêle adroitement musique orchestrale, Neo-folk, Synthwave, Metal, Dungeon Synth… pour un résultat final cohérent qui s’écoute d’une traite, malgré ses soixante-dix minutes.

Les nappes électroniques plongent l’auditeur dans un gouffre sonore où chaque note semble invoquer les morts, avec des percussions martiales et des cordes oppressantes qui imitent les battements d’un cœur en pleine résurrection nécromante. On peut également penser aux bandes originales de Conan Le Barbare ou à Wardruna.

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