Very happy to share that Call of the Void reached 5th place in ModDB’s Players’ Choice Mod of the Year 2025. Standing alongside mods from legendary franchises like Stalker and Half-Life 2 and making it into the top 5 was something we honestly didn’t expect. In just three months, the mod has already passed 8,000 downloads, which feels especially rewarding for a Quake II Remastered project. Huge thanks to everyone at Rest in Pixels for trusting the idea and putting in the effort. This achievement is entirely yours.
Parece que EREB ALTOR se ha decantado por un setlist ligeramente actualizado, y quizá por ello también más movido y con ritmo. Así, pudimos ver un show más emocionante y entretenido, con más vibraci
ón de Black Metal que de Folk, pero como otras tantas veces centrados en leyendas nórdicas y mitología, tanto en las letras como en la imagen, siempre con el odinismo como referencia.
Los suecos EREB ALTOR llevan más de dos décadas aportándonos tradición épica escandinava de mitología nórdica en su expresión musical. Presentaron también su último trabajo Hälsingemörker y la incorporación esa noche de uno de nuestros grandes músicos, Oscar Martín (Nightmarer), involucrado en bandas como As Light Dies o Dødheimsgard. Sonaron ¨Valkyrian Fate¨, ¨Queen Of All Seas¨, ¨Vi är mörkret¨, ¨Midsommarblot¨, la hermosa ¨Fenris¨, ¨Prepare for war¨, ¨En synd svart som sot¨ y cerrando show para tristeza de muchos ¨The Last Step¨. Himnos bien ejecutados de cantos épicos limpios de Mats Crister Olsson, entre riffs de metal acompañados de una potente batería manteniendo durante todo su set bastante buen sonido… a muchos se les hizo corto.
"La presencia de un invitado especial al bajo, Óscar Martín, veterano del metal extremo europeo y conocido en nuestra península por sus proyectos As Light Dies, Garth Arum, Aegrisomnia o ASCIIIMOV aportó una base aún más solida a su directo reforzando la sensación de viaje".
This weekend has been truly special because I’ve finally gotten to really know the guys from Ereb Altor. I had toured with them 10 or 15 years ago, but back then we hardly spoke much. This time, playing with them again, I’ve really gotten to know them and was amazed by the chemistry that emerged between us. They are wonderful people, and the moments we’ve shared in just two days have been absolutely splendid.
From rehearsing together before the show—feeling like we’d been playing together for years—to having deep conversations and sharing food, drinks, and music around a table, it’s been an experience that’s filled me with life and energy.
The most incredible thing has been seeing how these guys can connect with so many people around them. I saw all kinds of folks, some well-known, some not at all, singing along and vibing with the music, even if it was in another language.
It’s been a very important reunion, especially since I hadn’t seen some of these people in so long, and sharing this moment in my own city—where it’s always a bit of a challenge for me to play—has been truly special. I’m a bit sad it’s over, but I know we’ll see each other again at 70,000 Tons of Metal in a month, and I’m already counting down the days.
So once again, thank you all for being there and for the support. It’s been a fantastic way to wrap up the year, although we still have one more performance next week. Cristina and I will play a couple of Aegrisomnia pieces at the Padre Soler School, where Sofía studies cello.
Darkwoods has just released a great trailer for the Call of the Void soundtrack — music by Asciimov for the upcoming Quake II Remastered mod of the same name. The game launches in just a few days, and the trailer perfectly captures its dark, immersive atmosphere.
Incoming transmission from the Void: the physical edition of the “Call of the Void” soundtrack drops on September 10th!! This marks the third full-length sonic incursion from Asciimov, the dystopian vessel of NHT (As Light Dies, Deemtee, Garth Arum…), where dark ambient rituals, industrial drones and sonic anomalies collide in pure Quake-infused ritualism…
Crafted as a haunting counterpart to the mod’s brutal universe, the album is a corrupted relic from the Slipgate multiverse… and it comes wrapped in an exclusive custom artwork designed by one the mod developers, Drugod, who has channeled the spirit of Quake into a stunning visual delirium… expect biomechanical decay, ancient symbols, glitched runes and nods to both Quake I and Quake II lore, a collector’s dream that expands the mythos behind “Call of the Void” and the entities that dwell within it.
The violent mod for Quake II Remastered launches on PC via Steam in just a few days, brought to life by members of the BlooM Team and Rest in Pixels… and this physical edition of the soundtrack is the perfect way to extend the experience beyond the screen, a full immersion into the frequencies that shape the Void itself, dissonant, decayed and otherworldly, designed to echo long after the last Strogg falls and the last slipgate fades.
And here’s the best part: preorders go live this August 7th exclusively through the DARKWOODS website!! Get ready, this is an ultra-limited release, forged in a really special never-before-seen format and packed like a datachip ripped from a forgotten Strogg vault. If you made it through “Call of the Machine”, you already know the kind of madness you’re stepping into… and if not, consider this your warning….
The Void opens September 10th. Preorder unlocks August 7th.